属性变量

属性变量

%rpg_combat-power%   战力值

攻击类

%rpg_Damage:physical%   物理攻击
%rpg_Damage:magic%   魔法攻击
%rpg_Damage:pvpDamage%   PVP攻击
%rpg_Damage:pveDamage%  PVE攻击
%rpg_Damage:addon%   攻击力加成
%rpg_Crit:change%   暴击几率
%rpg_Crit:damage%   暴击伤害
%rpg_SuckBlood:chance%  吸血几率
%rpg_SuckBlood:ratio%  吸血倍率
%rpg_Capture:capture%   抓取

防御类


%rpg_Defence:physical%   物理防御
%rpg_Defence:magic%    魔法防御
%rpg_Defence:pvpDefence%   PVP防御
%rpg_Defence:pveDefence%   PVE防御
%rpg_Defence:addon%   防御力加成
%rpg_Dodge:dodge%   闪避
%rpg_Resistance:ratio%   吸血抗性
%rpg_Block:chance%   格挡几率
%rpg_Block:ratio%   格挡倍率
%rpg_Block:damage%   格挡伤害


其他类
%rpg_health%  当前生命
%rpg_max-health% 最大生命
%rpg_Health:health%   生命上限
%rpg_Health:percent%   生命提升
%rpg_ExpAddon:addon%   经验加成
%rpg_MoveSpeed:ratio%    移速加成


属性映射类

%rpg_Map:<属性>% 
例:%rpg_Map:power%  #力量的变量


我想读取它的最大值或者最小值怎么办
例: 
物理伤害变量原来是:%rpg_Damage:physical%
物理伤害的最小值 %rpg_Damage:physical:min%  后面加:min
物理伤害的最小值 %rpg_Damage:physical:max%  后面加:max

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