属性变量
属性变量
%rpg_combat-power% 战力值
攻击类
%rpg_Damage:physical% 物理攻击
%rpg_Damage:magic% 魔法攻击
%rpg_Damage:pvpDamage% PVP攻击
%rpg_Damage:pveDamage% PVE攻击
%rpg_Damage:addon% 攻击力加成
%rpg_Crit:change% 暴击几率
%rpg_Crit:damage% 暴击伤害
%rpg_SuckBlood:chance% 吸血几率
%rpg_SuckBlood:ratio% 吸血倍率
%rpg_Capture:capture% 抓取
防御类
%rpg_Defence:physical% 物理防御
%rpg_Defence:magic% 魔法防御
%rpg_Defence:pvpDefence% PVP防御
%rpg_Defence:pveDefence% PVE防御
%rpg_Defence:addon% 防御力加成
%rpg_Dodge:dodge% 闪避
%rpg_Resistance:ratio% 吸血抗性
%rpg_Block:chance% 格挡几率
%rpg_Block:ratio% 格挡倍率
%rpg_Block:damage% 格挡伤害
其他类
%rpg_health% 当前生命
%rpg_max-health% 最大生命
%rpg_Health:health% 生命上限
%rpg_Health:percent% 生命提升
%rpg_ExpAddon:addon% 经验加成
%rpg_MoveSpeed:ratio% 移速加成
属性映射类
%rpg_Map:<属性>%
例:%rpg_Map:power% #力量的变量
我想读取它的最大值或者最小值怎么办
例:
物理伤害变量原来是:%rpg_Damage:physical%
物理伤害的最小值 %rpg_Damage:physical:min% 后面加:min
物理伤害的最小值 %rpg_Damage:physical:max% 后面加:max
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